1/1/2024 0 Comments Infinifactory gameIt’s cinematic, too, in its own way with a bizarro alien overlord theme and a setting reminiscent of Texas… it’s like someone slammed Jay and Silent Bob into Portal and threw in an ounce of Catherine for good measure. This logical, problem-solving methodology has clearly influenced how Infinifactory has been made. Zachtronics spent some time making educational games before starting work on Infinifactory games that introduced pretty difficult concepts (Rube Goldberg-esque chemical pathways, for example…) and simplified them as much as possible with game-friendly UX. So right now you’ve got to build a factory, right, that takes these and allows you to build another thing. Our puzzle games are totally open-ended like, we say ‘Construct a device that does X’. “In a lot of other puzzle games, you’re just working out a path that the developers intended you to work through. There’s very little introduction to the game, but we get the feeling that’s intentional: this game is making you work for your rewards. He’s right our conveyor belt has just dumped precious resources off a cliff-face. “So our games kinda revolve around building stuff, but they’re really open-ended,” he explains. “ In a lot of other puzzle games, you’re just working out a path that the developers intended ”We’re (admittedly) lost we know we’re supposed to get a certain amount of resources from one place to another, but so far all we’ve succeeded in doing is making a conveyor belt to nowhere. But it’s clear Barth is past that now, and we’re glad, because Infinifactory is much more directed inits aim there’s no aimless wandering here, the world is instead populated with interesting physical puzzles, problems that require lateral thinking to get your head around. ”īarth is of course referring to Minecraft his previous project, Infiniminer, is often cited as the first voxel-based mining game, which Notch heavily riffed off to create the pan-global phenomenon that is Minecraft. “Infinifactory builds on the idea put out in Infiniminer and for a long while I wanted to build another game with blocks, but I didn’t think I could because all I thought was ‘Oh some other asshole made a game with blocks’. “I think we’re most well-known for our engineering puzzle games,” creator Zach Barth tells us as we’re sitting at one end of an international video call, clicking around on the Early Access build of Infinifactory. Okay, maybe that’s a stretch it has been done before, but only in Zachtronic’s other first-person construction puzzler, Infiniminer.
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